// Copyright Epic Games, Inc. All Rights Reserved. #include "SoundSourceBusDetails.h" #include "DetailLayoutBuilder.h" #define LOCTEXT_NAMESPACE "FSoundSourceBusDetails" TSharedRef FSoundSourceBusDetails::MakeInstance() { return MakeShareable(new FSoundSourceBusDetails); } void FSoundSourceBusDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) { // Hide details of sound base that aren't relevant for buses DetailBuilder.HideCategory("Waveform Processing"); } #undef LOCTEXT_NAMESPACE