// Copyright Epic Games, Inc. All Rights Reserved. #include "SkeletonDetails.h" #include "Animation/Skeleton.h" #include "DetailLayoutBuilder.h" #include "Misc/AssertionMacros.h" TSharedRef FSkeletonDetails::MakeInstance() { return MakeShareable(new FSkeletonDetails()); } void FSkeletonDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) { DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(USkeleton, BoneTree)); }