// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IPropertyTypeCustomization.h" #include "Templates/SharedPointer.h" class FDetailWidgetRow; class IDetailChildrenBuilder; class IPropertyHandle; /** * Class for FRawDistributionVector struct customization */ class FRawDistributionVectorStructCustomization : public IPropertyTypeCustomization { public: static TSharedRef MakeInstance(); /** IPropertyTypeCustomization instance */ virtual void CustomizeHeader(TSharedRef StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override; virtual void CustomizeChildren(TSharedRef StructPropertyHandle, IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override; };