// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IPropertyTypeCustomization.h" class FMeshDeformerCustomization : public IPropertyTypeCustomization { public: static TSharedRef MakeInstance(); // IPropertyTypeCustomization overrides void CustomizeHeader( TSharedRef InPropertyHandle, FDetailWidgetRow& InHeaderRow, IPropertyTypeCustomizationUtils& InCustomizationUtils) override; void CustomizeChildren( TSharedRef InPropertyHandle, IDetailChildrenBuilder& InChildBuilder, IPropertyTypeCustomizationUtils& InCustomizationUtils) override {} };