// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IDetailCustomization.h" #include "Templates/SharedPointer.h" class IDetailCategoryBuilder; class IDetailLayoutBuilder; class FMeshComponentDetails : public IDetailCustomization { public: /** Makes a new instance of this detail layout class for a specific detail view requesting it */ static TSharedRef MakeInstance(); /** IDetailCustomization interface */ virtual void CustomizeDetails( IDetailLayoutBuilder& DetailLayout ) override; private: IDetailCategoryBuilder* RenderingCategory; };