// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IPropertyTypeCustomization.h" #include "Templates/SharedPointer.h" class IPropertyHandle; class FMaterialShadingModelCustomization : public IPropertyTypeCustomization { public: static TSharedRef MakeInstance(); //~ Begin IPropertyTypeCustomization virtual void CustomizeHeader(TSharedRef PropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override; virtual void CustomizeChildren(TSharedRef StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override {} //~ End IPropertyTypeCustomization };