// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IPropertyTypeCustomization.h" #include "Templates/SharedPointer.h" class FDetailWidgetRow; class IPropertyHandle; class FLevelSequenceBurnInOptionsCustomization : public IPropertyTypeCustomization { public: static TSharedRef MakeInstance() { return MakeShareable(new FLevelSequenceBurnInOptionsCustomization); } virtual void CustomizeHeader(TSharedRef PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override; virtual void CustomizeChildren(TSharedRef StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override; }; class FLevelSequenceBurnInInitSettingsCustomization : public IPropertyTypeCustomization { public: static TSharedRef MakeInstance() { return MakeShareable(new FLevelSequenceBurnInInitSettingsCustomization); } virtual void CustomizeHeader(TSharedRef PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override; virtual void CustomizeChildren(TSharedRef StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override; };