// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "Containers/Map.h" #include "Delegates/Delegate.h" #include "HAL/Platform.h" #include "IDetailCustomNodeBuilder.h" #include "IDetailCustomization.h" #include "Layout/Margin.h" #include "Layout/Visibility.h" #include "Templates/SharedPointer.h" #include "Types/SlateEnums.h" #include "UObject/NameTypes.h" class FDetailWidgetRow; class FText; class IDetailChildrenBuilder; class IDetailGroup; class IDetailLayoutBuilder; class IPropertyHandle; namespace InputSettingsDetails { namespace InputConstants { const FMargin PropertyPadding(2.0f, 0.0f, 2.0f, 0.0f); const float TextBoxWidth = 250.0f; const float ScaleBoxWidth = 50.0f; } struct FMappingSet { FName SharedName; IDetailGroup* DetailGroup; TArray> Mappings; }; } class FActionMappingsNodeBuilder : public IDetailCustomNodeBuilder, public TSharedFromThis { public: FActionMappingsNodeBuilder( IDetailLayoutBuilder* InDetailLayoutBuilder, const TSharedPtr& InPropertyHandle ); /** IDetailCustomNodeBuilder interface */ virtual void SetOnRebuildChildren( FSimpleDelegate InOnRebuildChildren ) override { OnRebuildChildren = InOnRebuildChildren; } virtual bool RequiresTick() const override { return true; } virtual void Tick( float DeltaTime ) override; virtual void GenerateHeaderRowContent( FDetailWidgetRow& NodeRow ) override; virtual void GenerateChildContent( IDetailChildrenBuilder& ChildrenBuilder ) override; virtual bool InitiallyCollapsed() const override { return true; }; virtual FName GetName() const override { return FName(TEXT("ActionMappings")); } private: void AddActionMappingButton_OnClick(); void ClearActionMappingButton_OnClick(); void OnActionMappingNameCommitted(const FText& InName, ETextCommit::Type CommitInfo, const InputSettingsDetails::FMappingSet MappingSet); void AddActionMappingToGroupButton_OnClick(const InputSettingsDetails::FMappingSet MappingSet); void RemoveActionMappingGroupButton_OnClick(const InputSettingsDetails::FMappingSet MappingSet); bool GroupsRequireRebuild() const; void RebuildGroupedMappings(); void RebuildChildren() { OnRebuildChildren.ExecuteIfBound(); } /** Makes sure that groups have their expansion set after any rebuilding */ void HandleDelayedGroupExpansion(); private: /** Called to rebuild the children of the detail tree */ FSimpleDelegate OnRebuildChildren; /** Associated detail layout builder */ IDetailLayoutBuilder* DetailLayoutBuilder; /** Property handle to associated action mappings */ TSharedPtr ActionMappingsPropertyHandle; TArray GroupedMappings; TArray> DelayedGroupExpansionStates; }; class FAxisMappingsNodeBuilder : public IDetailCustomNodeBuilder, public TSharedFromThis { public: FAxisMappingsNodeBuilder( IDetailLayoutBuilder* InDetailLayoutBuilder, const TSharedPtr& InPropertyHandle ); /** IDetailCustomNodeBuilder interface */ virtual void SetOnRebuildChildren( FSimpleDelegate InOnRebuildChildren ) override { OnRebuildChildren = InOnRebuildChildren; } virtual bool RequiresTick() const override { return true; } virtual void Tick( float DeltaTime ) override; virtual void GenerateHeaderRowContent( FDetailWidgetRow& NodeRow ) override; virtual void GenerateChildContent( IDetailChildrenBuilder& ChildrenBuilder ) override; virtual bool InitiallyCollapsed() const override { return true; }; virtual FName GetName() const override { return FName(TEXT("AxisMappings")); } private: void AddAxisMappingButton_OnClick(); void ClearAxisMappingButton_OnClick(); void OnAxisMappingNameCommitted(const FText& InName, ETextCommit::Type CommitInfo, const InputSettingsDetails::FMappingSet MappingSet); void AddAxisMappingToGroupButton_OnClick(const InputSettingsDetails::FMappingSet MappingSet); void RemoveAxisMappingGroupButton_OnClick(const InputSettingsDetails::FMappingSet MappingSet); bool GroupsRequireRebuild() const; void RebuildGroupedMappings(); void RebuildChildren() { OnRebuildChildren.ExecuteIfBound(); } /** Makes sure that groups have their expansion set after any rebuilding */ void HandleDelayedGroupExpansion(); private: /** Called to rebuild the children of the detail tree */ FSimpleDelegate OnRebuildChildren; /** Associated detail layout builder */ IDetailLayoutBuilder* DetailLayoutBuilder; /** Property handle to associated axis mappings */ TSharedPtr AxisMappingsPropertyHandle; TArray GroupedMappings; TArray> DelayedGroupExpansionStates; }; class FInputSettingsDetails : public IDetailCustomization { public: /** Makes a new instance of this detail layout class for a specific detail view requesting it */ static TSharedRef MakeInstance(); /** ILayoutDetails interface */ virtual void CustomizeDetails( class IDetailLayoutBuilder& DetailBuilder ) override; private: /** * If true, then we should display some warning text about the Axis/Action mappings being legacy * in favor of Enhanced Input */ EVisibility GetLegacyWarningVisibility() const; };