// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IDetailCustomization.h" #include "Templates/SharedPointer.h" class IDetailLayoutBuilder; class IPropertyHandle; class FDirectionalLightComponentDetails : public IDetailCustomization { public: /** Makes a new instance of this detail layout class for a specific detail view requesting it */ static TSharedRef MakeInstance(); /** IDetailCustomization interface */ virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override; };