// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IPropertyTypeCustomization.h" #include "Templates/SharedPointer.h" class IPropertyHandle; class FDebugCameraControllerSettingsViewModeIndexCustomization : public IPropertyTypeCustomization { public: FDebugCameraControllerSettingsViewModeIndexCustomization(); static TSharedRef MakeInstance(); //~ Begin IPropertyTypeCustomization virtual void CustomizeHeader( TSharedRef StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override; virtual void CustomizeChildren( TSharedRef StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override; //~ End IPropertyTypeCustomization };