// Copyright Epic Games, Inc. All Rights Reserved. #include "Customizations/CurveTableCustomization.h" #include "Framework/Views/ITypedTableView.h" #include "SlotBase.h" #include "Widgets/Input/SSearchBox.h" #include "Widgets/SBoxPanel.h" class SWidget; TSharedRef FCurveTableCustomizationLayout::GetListContent() { SAssignNew(RowNameComboListView, SListView >) .ListItemsSource(&RowNames) .OnSelectionChanged(this, &FCurveTableCustomizationLayout::OnSelectionChanged) .OnGenerateRow(this, &FCurveTableCustomizationLayout::HandleRowNameComboBoxGenarateWidget) .SelectionMode(ESelectionMode::Single); if (CurrentSelectedItem.IsValid()) { RowNameComboListView->SetSelection(CurrentSelectedItem); } return SNew(SVerticalBox) + SVerticalBox::Slot() .AutoHeight() [ SNew(SSearchBox) .OnTextChanged(this, &FCurveTableCustomizationLayout::OnFilterTextChanged) ] + SVerticalBox::Slot() .FillHeight(1.f) [ RowNameComboListView.ToSharedRef() ]; }