// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IPropertyTypeCustomization.h" #include "Templates/SharedPointer.h" class FCompositeRerouteCustomization : public IPropertyTypeCustomization { public: /** Makes a new instance of this property customization */ static TSharedRef MakeInstance(); // IPropertyTypeCustomization interface virtual void CustomizeChildren(TSharedRef StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override; virtual void CustomizeHeader(TSharedRef StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override; };