// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #include "Templates/SharedPointer.h" #include "Templates/UniquePtr.h" #include "IDerivedDataCacheNotifications.h" class FSpawnTabArgs; class SDerivedDataCacheSettingsDialog; class IDerivedDataCacheNotifications; class SDockTab; class SWidget; class SWindow; /** * The module holding all of the UI related pieces for DerivedData */ class DERIVEDDATAEDITOR_API FDerivedDataEditor : public IModuleInterface { public: /** * Called right after the module DLL has been loaded and the module object has been created */ virtual void StartupModule() override; /** * Called before the module is unloaded, right before the module object is destroyed. */ virtual void ShutdownModule() override; TSharedRef CreateStatusBarWidget(); void ShowResourceUsageTab(); void ShowCacheStatisticsTab(); private: TSharedPtr CreateResourceUsageDialog(); TSharedPtr CreateCacheStatisticsDialog(); TSharedRef CreateResourceUsageTab(const FSpawnTabArgs& Args); TSharedRef CreateCacheStatisticsTab(const FSpawnTabArgs& Args); TWeakPtr ResourceUsageTab; TWeakPtr CacheStatisticsTab; TSharedPtr SettingsWindow; TSharedPtr SettingsDialog; TUniquePtr DerivedDataCacheNotifications; };