// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DataTableEditor : ModuleRules { public DataTableEditor(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("LevelEditor"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "Engine", "InputCore", "Slate", "SlateCore", "PropertyEditor", "EditorFramework", "UnrealEd", "Json" } ); DynamicallyLoadedModuleNames.Add("WorkspaceMenuStructure"); } }