// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DataLayerEditor : ModuleRules { public DataLayerEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "EditorFramework", "EditorWidgets", "EditorSubsystem", "PropertyEditor", "Engine", "InputCore", "Slate", "SlateCore", "UnrealEd", "SceneOutliner", "ToolMenus", "AssetTools", "ContentBrowserData" } ); } }