// Copyright Epic Games, Inc. All Rights Reserved. #include "DataHierarchyEditorModule.h" #include "DataHierarchyEditorCommands.h" #include "DataHierarchyEditorStyle.h" #define LOCTEXT_NAMESPACE "DataHierarchyEditor" DEFINE_LOG_CATEGORY(LogDataHierarchyEditor) void FDataHierarchyEditorModule::StartupModule() { FDataHierarchyEditorStyle::Register(); FDataHierarchyEditorCommands::Register(); } void FDataHierarchyEditorModule::ShutdownModule() { FDataHierarchyEditorCommands::Unregister(); FDataHierarchyEditorStyle::Shutdown(); } #undef LOCTEXT_NAMESPACE IMPLEMENT_MODULE(FDataHierarchyEditorModule, DataHierarchyEditor)