// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DataHierarchyEditor : ModuleRules { public DataHierarchyEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "EditorWidgets", "SlateCore" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "Slate", "UnrealEd", "ToolMenus", "InputCore" } ); } }