// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "Containers/ArrayView.h" #include "CoreTypes.h" #include "CurveEditorTypes.h" #include "CurveModel.h" #include "Misc/OptionalFwd.h" #include "Templates/Tuple.h" #include "UObject/UnrealType.h" #include "UObject/WeakObjectPtrTemplates.h" class FCurveEditor; class UObject; struct FCurveEditorScreenSpace; struct FKeyAttributes; struct FKeyDrawInfo; struct FKeyHandle; struct FKeyPosition; struct FRealCurve; /* * RealCurveModel implements the FCurveModel interface for FRealCurves which allows * users to edit FRealCurves in the CurveEditor */ class FRealCurveModel : public FCurveModel { public: static ECurveEditorViewID EventView; FRealCurveModel(FRealCurve* InRealCurve, UObject* InOwner); // FCurveModel interface virtual const void* GetCurve() const override; virtual void Modify() override; virtual void DrawCurve(const FCurveEditor& CurveEditor, const FCurveEditorScreenSpace& ScreenSpace, TArray>& InterpolatingPoints) const override; virtual void GetKeys(double MinTime, double MaxTime, double MinValue, double MaxValue, TArray& OutKeyHandles) const override; virtual void AddKeys(TArrayView InKeyPositions, TArrayView InAttributes, TArrayView>* OutKeyHandles) override; virtual void RemoveKeys(TArrayView InKey, double InCurrentTime) override; virtual void GetKeyPositions(TArrayView InKeys, TArrayView OutKeyPositions) const override; virtual void SetKeyPositions(TArrayView InKeys, TArrayView InKeyPositions, EPropertyChangeType::Type ChangeType) override; virtual void GetKeyDrawInfo(ECurvePointType PointType, const FKeyHandle InKeyHandle, FKeyDrawInfo& OutDrawInfo) const override; virtual void GetKeyAttributes(TArrayView InKeys, TArrayView OutAttributes) const override; virtual void GetTimeRange(double& MinTime, double& MaxTime) const override; virtual void GetValueRange(double& MinValue, double& MaxValue) const override; virtual int32 GetNumKeys() const override; virtual void GetNeighboringKeys(const FKeyHandle InKeyHandle, TOptional& OutPreviousKeyHandle, TOptional& OutNextKeyHandle) const override; virtual bool Evaluate(double ProspectiveTime, double& OutValue) const override; virtual bool IsValid() const { return RealCurve != nullptr; } private: TWeakObjectPtr<> WeakOwner; FRealCurve* RealCurve; };