// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CurveTableEditor : ModuleRules { public CurveTableEditor(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("LevelEditor"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "CurveEditor", "EditorFramework", "Engine", "InputCore", "Slate", "SlateCore", "UnrealEd", "EditorWidgets", "ToolWidgets", } ); DynamicallyLoadedModuleNames.Add("WorkspaceMenuStructure"); } }