// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CurveEditorTypes.h" class FCurveEditor; struct FCurveDrawParams; namespace UE::CurveEditor { class CURVEEDITOR_API ICurveEditorCurveCachePool { public: /** Draws the cached curves. Called when all curves were drawn to the curve cache pool. */ virtual void DrawCachedCurves(TWeakPtr WeakCurveEditor) = 0; }; }