// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CurveAssetEditor : ModuleRules { public CurveAssetEditor(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("LevelEditor"); PublicIncludePathModuleNames.Add("WorkspaceMenuStructure"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "CurveEditor", "Engine", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "InputCore", "TimeManagement", } ); DynamicallyLoadedModuleNames.Add("WorkspaceMenuStructure"); } }