// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ContentSources/IContentSource.h" #include "Elements/Interfaces/TypedElementDataStorageInterface.h" #include "ContentSourcesColumns.generated.h" /** * Column added to a widget row that contains a pointer to the content source the widget belongs to */ USTRUCT(meta = (DisplayName = "Content Source")) struct FContentSourceColumn : public FEditorDataStorageColumn { GENERATED_BODY() TWeakPtr ContentSource; };