// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AttenuatedComponentVisualizer.h" #include "Components/ForceFeedbackComponent.h" class COMPONENTVISUALIZERS_API FForceFeedbackComponentVisualizer : public TAttenuatedComponentVisualizer { private: virtual bool IsVisualizerEnabled(const FEngineShowFlags& ShowFlags) const override { return ShowFlags.ForceFeedbackRadius; } };