// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ComponentVisualizer.h" #include "CoreMinimal.h" class FPrimitiveDrawInterface; class FSceneView; class UActorComponent; class COMPONENTVISUALIZERS_API FDecalComponentVisualizer : public FComponentVisualizer { public: //~ Begin FComponentVisualizer Interface virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override; //~ End FComponentVisualizer Interface };