// Copyright Epic Games, Inc. All Rights Reserved. #include "LocalFogVolumeComponentVisualizer.h" #include "Components/ActorComponent.h" #include "Components/LocalFogVolumeComponent.h" #include "SceneView.h" #include "PrimitiveDrawingUtils.h" void FLocalFogVolumeComponentVisualizer::DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI ) { if(View->Family->EngineShowFlags.CompositeEditorPrimitives) { const ULocalFogVolumeComponent* LocalFogVolume = Cast(Component); if(LocalFogVolume != NULL) { FTransform LocalFogVolumeTransform = LocalFogVolume->GetComponentTransform(); const float MaximumAxisScale = LocalFogVolumeTransform.GetMaximumAxisScale() * ULocalFogVolumeComponent::GetBaseVolumeSize(); LocalFogVolumeTransform.SetScale3D(FVector(MaximumAxisScale, MaximumAxisScale, MaximumAxisScale)); // Draw local fog volume spherical shape radius DrawWireSphereAutoSides(PDI, LocalFogVolumeTransform, FColor(200, 255, 255), 1.0f, SDPG_World); } } }