// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ComponentVisualizers : ModuleRules { public ComponentVisualizers(ReadOnlyTargetRules Target) : base(Target) { // Enable truncation warnings in this module CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Engine", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "LevelEditor", "PropertyEditor", "AIModule", "ViewportInteraction" } ); } }