// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Map.h" #include "Framework/Commands/Commands.h" #include "Framework/Commands/UICommandInfo.h" #include "Framework/MultiBox/MultiBoxBuilder.h" #include "Templates/SharedPointer.h" #include "UObject/NameTypes.h" class FEditorViewportClient; class FMenuBuilder; class FUICommandInfo; class FUICommandList; class COMMONMENUEXTENSIONS_API FBufferVisualizationMenuCommands : public TCommands { public: struct FBufferVisualizationRecord { FName Name; TSharedPtr Command; FBufferVisualizationRecord() : Name(), Command() { } }; typedef TMultiMap TBufferVisualizationModeCommandMap; typedef TBufferVisualizationModeCommandMap::TConstIterator TCommandConstIterator; FBufferVisualizationMenuCommands(); TCommandConstIterator CreateCommandConstIterator() const; const FBufferVisualizationRecord& OverviewCommand() const; static void BuildVisualisationSubMenu(FMenuBuilder& Menu); virtual void RegisterCommands() override; void BindCommands(FUICommandList& CommandList, const TSharedPtr& Client) const; private: void BuildCommandMap(); void CreateOverviewCommand(); void CreateVisualizationCommands(); void AddOverviewCommandToMenu(FMenuBuilder& Menu) const; void AddVisualizationCommandsToMenu(FMenuBuilder& menu) const; static void ChangeBufferVisualizationMode(TWeakPtr WeakClient, FName InName); static bool IsBufferVisualizationModeSelected(TWeakPtr WeakClient, FName InName); TBufferVisualizationModeCommandMap CommandMap; };