// Copyright Epic Games, Inc. All Rights Reserved. #include "LumenVisualizationMenuCommands.h" #include "Delegates/Delegate.h" #include "EditorViewportClient.h" #include "Framework/Commands/InputChord.h" #include "Framework/Commands/UIAction.h" #include "Framework/Commands/UICommandInfo.h" #include "Framework/Commands/UICommandList.h" #include "Framework/MultiBox/MultiBoxBuilder.h" #include "Internationalization/Internationalization.h" #include "Internationalization/Text.h" #include "LumenVisualizationData.h" #include "Misc/AssertionMacros.h" #include "Styling/AppStyle.h" #include "UObject/UnrealNames.h" #define LOCTEXT_NAMESPACE "LumenVisualizationMenuCommands" FLumenVisualizationMenuCommands::FLumenVisualizationMenuCommands() : TCommands ( TEXT("LumenVisualizationMenu"), // Context name for fast lookup NSLOCTEXT("Contexts", "LumenVisualizationMenu", "Lumen"), // Localized context name for displaying NAME_None, // Parent context name. FAppStyle::GetAppStyleSetName() // Icon Style Set ), CommandMap() { } void FLumenVisualizationMenuCommands::BuildCommandMap() { const FLumenVisualizationData& VisualizationData = GetLumenVisualizationData(); const FLumenVisualizationData::TModeMap& ModeMap = VisualizationData.GetModeMap(); CommandMap.Empty(); for (FLumenVisualizationData::TModeMap::TConstIterator It = ModeMap.CreateConstIterator(); It; ++It) { const FLumenVisualizationData::FModeRecord& Entry = It.Value(); FLumenVisualizationRecord& Record = CommandMap.Add(Entry.ModeName, FLumenVisualizationRecord()); Record.Name = Entry.ModeName; Record.Command = FUICommandInfoDecl( this->AsShared(), Entry.ModeName, Entry.ModeText, Entry.ModeDesc) .UserInterfaceType(EUserInterfaceActionType::RadioButton) .DefaultChord(FInputChord() ); switch (Entry.ModeType) { default: case FLumenVisualizationData::FModeType::Overview: Record.Type = FLumenVisualizationType::Overview; break; case FLumenVisualizationData::FModeType::Standard: Record.Type = FLumenVisualizationType::Standard; break; } } } void FLumenVisualizationMenuCommands::BuildVisualisationSubMenu(FMenuBuilder& Menu) { const FLumenVisualizationMenuCommands& Commands = FLumenVisualizationMenuCommands::Get(); if (Commands.IsPopulated()) { Menu.BeginSection("LevelViewportLumenVisualizationMode", LOCTEXT("LumenVisualizationHeader", "Lumen Visualization Mode")); if (Commands.AddCommandTypeToMenu(Menu, FLumenVisualizationType::Overview)) { Menu.AddMenuSeparator(); } Commands.AddCommandTypeToMenu(Menu, FLumenVisualizationType::Standard); Menu.EndSection(); } } bool FLumenVisualizationMenuCommands::AddCommandTypeToMenu(FMenuBuilder& Menu, const FLumenVisualizationType Type) const { bool bAddedCommands = false; const TLumenVisualizationModeCommandMap& Commands = CommandMap; for (TCommandConstIterator It = CreateCommandConstIterator(); It; ++It) { const FLumenVisualizationRecord& Record = It.Value(); if (Record.Type == Type) { Menu.AddMenuEntry(Record.Command, NAME_None, Record.Command->GetLabel()); bAddedCommands = true; } } return bAddedCommands; } FLumenVisualizationMenuCommands::TCommandConstIterator FLumenVisualizationMenuCommands::CreateCommandConstIterator() const { return CommandMap.CreateConstIterator(); } void FLumenVisualizationMenuCommands::RegisterCommands() { BuildCommandMap(); } void FLumenVisualizationMenuCommands::BindCommands(FUICommandList& CommandList, const TSharedPtr& Client) const { // Map Lumen visualization mode actions for (FLumenVisualizationMenuCommands::TCommandConstIterator It = FLumenVisualizationMenuCommands::Get().CreateCommandConstIterator(); It; ++It) { const FLumenVisualizationMenuCommands::FLumenVisualizationRecord& Record = It.Value(); CommandList.MapAction( Record.Command, FExecuteAction::CreateStatic(&FLumenVisualizationMenuCommands::ChangeLumenVisualizationMode, Client.ToWeakPtr(), Record.Name), FCanExecuteAction(), FIsActionChecked::CreateStatic(&FLumenVisualizationMenuCommands::IsLumenVisualizationModeSelected, Client.ToWeakPtr(), Record.Name) ); } } void FLumenVisualizationMenuCommands::ChangeLumenVisualizationMode(TWeakPtr WeakClient, FName InName) { if (TSharedPtr Client = WeakClient.Pin()) { Client->ChangeLumenVisualizationMode(InName); } } bool FLumenVisualizationMenuCommands::IsLumenVisualizationModeSelected(TWeakPtr WeakClient, FName InName) { if (TSharedPtr Client = WeakClient.Pin()) { return Client->IsLumenVisualizationModeSelected(InName); } return false; } #undef LOCTEXT_NAMESPACE