// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CommonMenuExtensions : ModuleRules { // TODO: Is this a minimal enough list? public CommonMenuExtensions(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { } ); PublicIncludePathModuleNames.AddRange( new string[] { } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "InputCore", "Slate", "SlateCore", "Engine", "UnrealEd", "ToolMenus", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }