// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ClothingAssetFactoryInterface.h" #include "Modules/ModuleInterface.h" #include "SimulationEditorExtenderNv.h" class UClothingAssetFactoryBase; class FClothingSystemEditorModule : public IModuleInterface, public IClothingAssetFactoryProvider { public: FClothingSystemEditorModule(); virtual void StartupModule() override; virtual void ShutdownModule() override; virtual UClothingAssetFactoryBase* GetFactory() override; private: };