// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class ClothingSystemEditor : ModuleRules { public ClothingSystemEditor(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("UnrealEd"); PublicIncludePathModuleNames.Add("ClothingSystemRuntimeInterface"); PublicIncludePathModuleNames.Add("ClothingSystemRuntimeNv"); PublicIncludePathModuleNames.Add("ClothingSystemEditorInterface"); PublicIncludePathModuleNames.Add("Persona"); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "RenderCore" } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ClothingSystemRuntimeInterface", "ClothingSystemRuntimeCommon", "ClothingSystemRuntimeNv", "ContentBrowser", "EditorFramework", "UnrealEd", "SlateCore", "Slate", "ClothingSystemEditorInterface" } ); SetupModulePhysicsSupport(Target); } }