// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ClothPainter : ModuleRules { public ClothPainter(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "MainFrame", "PropertyEditor", "Kismet", "AssetTools", "ClassViewer", "SkeletalMeshEditor", "AssetRegistry", "MeshPaint", "ClothingSystemRuntimeCommon", "ClothingSystemRuntimeNv", "ClothingSystemRuntimeInterface", "ClothingSystemEditorInterface", "SkeletalMeshEditor", "AdvancedPreviewScene", "ToolMenus", "EditorWidgets", "ToolWidgets", } ); } }