// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "CoreMinimal.h" #include "CoreTypes.h" #include "Engine/EngineTypes.h" #include "UObject/Object.h" #include "UObject/ObjectMacros.h" #include "UObject/SoftObjectPath.h" #include "UObject/UObjectGlobals.h" #include "ClassViewerProjectSettings.generated.h" struct FDirectoryPath; struct FSoftClassPath; /** * Implements the settings for the Class Viewer Project Settings */ UCLASS(config=Engine, defaultconfig) class CLASSVIEWER_API UClassViewerProjectSettings : public UObject { GENERATED_UCLASS_BODY() #if WITH_EDITORONLY_DATA /** The base directories to be considered Internal Only for the class picker.*/ UPROPERTY(EditAnywhere, config, Category = ClassVisibilityManagement, meta = (DisplayName = "List of directories to consider Internal Only.", ContentDir, LongPackageName)) TArray InternalOnlyPaths; /** The base classes to be considered Internal Only for the class picker.*/ UPROPERTY(EditAnywhere, config, Category = ClassVisibilityManagement, meta = (MetaClass = "/Script/CoreUObject.Object", DisplayName = "List of base classes to consider Internal Only.", AllowAbstract = "true", ShowTreeView, HideViewOptions)) TArray InternalOnlyClasses; #endif };