// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "Containers/BitArray.h" #include "Containers/Set.h" #include "Containers/SparseArray.h" #include "Containers/UnrealString.h" #include "Delegates/Delegate.h" #include "HAL/PlatformCrt.h" #include "Misc/Optional.h" #include "Templates/SharedPointer.h" #include "Templates/TypeHash.h" #include "Templates/UnrealTemplate.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Widgets/SCompoundWidget.h" #include "Widgets/Views/SListView.h" class ITableRow; class STableViewBase; class SStatList : public SCompoundWidget { SLATE_BEGIN_ARGS(SStatList) { } SLATE_END_ARGS() void Construct(const FArguments& Args); void UpdateStatList(const TArray& StatNames); TArray GetSelectedStats() const; private: TSharedRef OnGenerateWidgetForList(TSharedPtr InItem, const TSharedRef& OwnerTable); TSharedPtr>> StatListView; TArray> StatList; };