// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CSVtoSVG : ModuleRules { public CSVtoSVG(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "EditorConfig", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "WorkspaceMenuStructure", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "ContentBrowserData", "Settings", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "EditorWidgets", } ); } }