// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/Interface.h" #include "IEditorUtilityExtension.generated.h" UINTERFACE(BlueprintType) class BLUTILITY_API UEditorUtilityExtension : public UInterface { GENERATED_UINTERFACE_BODY() }; class BLUTILITY_API IEditorUtilityExtension { GENERATED_IINTERFACE_BODY() };