// Copyright Epic Games, Inc. All Rights Reserved. /** * Base class of any editor-only camera actors. Should be used when creating editor-only capture tools, etc. */ #pragma once #include "Camera/CameraActor.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "EditorUtilityCamera.generated.h" class UObject; UCLASS(Abstract, Blueprintable, meta = (ShowWorldContextPin)) class BLUTILITY_API AEditorUtilityCamera : public ACameraActor { GENERATED_UCLASS_BODY() };