// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "KismetCompilerMisc.h" class UEdGraphPin; class UFunction; class UK2Node; template class TFunctionRef; class BLUEPRINTGRAPH_API FBlueprintNodeStatics { public: static UEdGraphPin* CreateSelfPin(UK2Node* Node, const UFunction* Function); static bool CreateParameterPinsForFunction(UK2Node* Node, const UFunction* Function, TFunctionRef PostParameterPinCreatedCallback); };