// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GraphEditAction.h" #include "Layout/SlateRect.h" #include "EdGraphSchema_K2.h" #include "ComponentInstanceDataCache.h" #include "GameFramework/DamageType.h" #include "Components/ActorComponent.h" #include "EdGraphSchema_K2_Actions.h" #include "Styling/SlateBrush.h" #include "BlueprintNodeSignature.h" #include "K2Node_ActorBoundEvent.h" #include "K2Node_AddComponent.h" #include "K2Node_AddDelegate.h" #include "K2Node_AssignmentStatement.h" #include "K2Node_BaseAsyncTask.h" #include "K2Node_BreakStruct.h" #include "K2Node_CallArrayFunction.h" #include "K2Node_CallDataTableFunction.h" #include "K2Node_CallDelegate.h" #include "K2Node_CallFunctionOnMember.h" #include "K2Node_CallMaterialParameterCollectionFunction.h" #include "K2Node_CallParentFunction.h" #include "K2Node_ClearDelegate.h" #include "K2Node_CommutativeAssociativeBinaryOperator.h" #include "K2Node_ConstructObjectFromClass.h" #include "K2Node_DoOnceMultiInput.h" #include "K2Node_ComponentBoundEvent.h" #include "K2Node_Copy.h" #include "K2Node_CreateDelegate.h" #include "K2Node_CustomEvent.h" #include "K2Node_DelegateSet.h" #include "K2Node_DynamicCast.h" #include "K2Node_EaseFunction.h" #include "K2Node_ExecutionSequence.h" #include "K2Node_FormatText.h" #include "K2Node_FunctionEntry.h" #include "K2Node_FunctionResult.h" #include "K2Node_GetClassDefaults.h" #include "Engine/DataTable.h" #include "K2Node_GetDataTableRow.h" #include "K2Node_GetArrayItem.h" #include "K2Node_IfThenElse.h" #include "K2Node_InputAction.h" #include "K2Node_InputAxisEvent.h" #include "K2Node_InputKey.h" #include "K2Node_InputTouch.h" #include "K2Node_Knot.h" #include "K2Node_Literal.h" #include "K2Node_MacroInstance.h" #include "K2Node_MakeArray.h" #include "K2Node_MathExpression.h" #include "K2Node_RemoveDelegate.h" #include "K2Node_Select.h" #include "K2Node_Self.h" #include "K2Node_SpawnActor.h" #include "K2Node_SpawnActorFromClass.h" #include "K2Node_SwitchInteger.h" #include "K2Node_SwitchName.h" #include "K2Node_TemporaryVariable.h" #include "K2Node_Timeline.h" #include "K2Node_VariableGet.h" #include "K2Node_VariableSet.h" #include "K2Node_SetFieldsInStruct.h" #include "K2Node_TunnelBoundary.h"