// Copyright Epic Games, Inc. All Rights Reserved. #include "K2Node_IfThenElse.h" #include "BlueprintActionDatabaseRegistrar.h" #include "BlueprintCompiledStatement.h" #include "BlueprintNodeSpawner.h" #include "Containers/Array.h" #include "Containers/Map.h" #include "EdGraph/EdGraphPin.h" #include "EdGraphSchema_K2.h" #include "EdGraphUtilities.h" #include "EditorCategoryUtils.h" #include "GraphEditorSettings.h" #include "HAL/PlatformMath.h" #include "Internationalization/Internationalization.h" #include "Kismet2/CompilerResultsLog.h" #include "KismetCompiledFunctionContext.h" #include "KismetCompiler.h" #include "KismetCompilerMisc.h" #include "Misc/AssertionMacros.h" #include "Styling/AppStyle.h" #include "UObject/Class.h" #include "UObject/NameTypes.h" struct FBPTerminal; #define LOCTEXT_NAMESPACE "K2Node" ////////////////////////////////////////////////////////////////////////// // FKCHandler_Branch class FKCHandler_Branch : public FNodeHandlingFunctor { public: FKCHandler_Branch(FKismetCompilerContext& InCompilerContext) : FNodeHandlingFunctor(InCompilerContext) { } virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override { // For imperative nodes, make sure the exec function was actually triggered and not just included due to an output data dependency FEdGraphPinType ExpectedExecPinType; ExpectedExecPinType.PinCategory = UEdGraphSchema_K2::PC_Exec; FEdGraphPinType ExpectedBoolPinType; ExpectedBoolPinType.PinCategory = UEdGraphSchema_K2::PC_Boolean; UEdGraphPin* ExecTriggeringPin = Context.FindRequiredPinByName(Node, UEdGraphSchema_K2::PN_Execute, EGPD_Input); if ((ExecTriggeringPin == NULL) || !Context.ValidatePinType(ExecTriggeringPin, ExpectedExecPinType)) { CompilerContext.MessageLog.Error(*LOCTEXT("NoValidExecutionPinForBranch_Error", "@@ must have a valid execution pin @@").ToString(), Node, ExecTriggeringPin); return; } else if (ExecTriggeringPin->LinkedTo.Num() == 0) { CompilerContext.MessageLog.Warning(*LOCTEXT("NodeNeverExecuted_Warning", "@@ will never be executed").ToString(), Node); return; } // Generate the output impulse from this node UEdGraphPin* CondPin = Context.FindRequiredPinByName(Node, UEdGraphSchema_K2::PN_Condition, EGPD_Input); UEdGraphPin* ThenPin = Context.FindRequiredPinByName(Node, UEdGraphSchema_K2::PN_Then, EGPD_Output); UEdGraphPin* ElsePin = Context.FindRequiredPinByName(Node, UEdGraphSchema_K2::PN_Else, EGPD_Output); if (Context.ValidatePinType(ThenPin, ExpectedExecPinType) && Context.ValidatePinType(ElsePin, ExpectedExecPinType) && Context.ValidatePinType(CondPin, ExpectedBoolPinType)) { UEdGraphPin* PinToTry = FEdGraphUtilities::GetNetFromPin(CondPin); FBPTerminal** CondTerm = Context.NetMap.Find(PinToTry); if (CondTerm != NULL) { // First skip the if, if the term is false { FBlueprintCompiledStatement& SkipIfGoto = Context.AppendStatementForNode(Node); SkipIfGoto.Type = KCST_GotoIfNot; SkipIfGoto.LHS = *CondTerm; Context.GotoFixupRequestMap.Add(&SkipIfGoto, ElsePin); } // Now go to the If branch { FBlueprintCompiledStatement& GotoThen = Context.AppendStatementForNode(Node); GotoThen.Type = KCST_UnconditionalGoto; GotoThen.LHS = *CondTerm; Context.GotoFixupRequestMap.Add(&GotoThen, ThenPin); } } else { CompilerContext.MessageLog.Error(*LOCTEXT("ResolveTermPassed_Error", "Failed to resolve term passed into @@").ToString(), CondPin); } } } }; UK2Node_IfThenElse::UK2Node_IfThenElse(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void UK2Node_IfThenElse::AllocateDefaultPins() { const UEdGraphSchema_K2* K2Schema = GetDefault(); CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Execute); UEdGraphPin* ConditionPin = CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Boolean, UEdGraphSchema_K2::PN_Condition); K2Schema->SetPinAutogeneratedDefaultValue(ConditionPin, TEXT("true")); UEdGraphPin* TruePin = CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Then); TruePin->PinFriendlyName = LOCTEXT("true", "true"); UEdGraphPin* FalsePin = CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Else); FalsePin->PinFriendlyName = LOCTEXT("false", "false"); Super::AllocateDefaultPins(); } FText UK2Node_IfThenElse::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("Branch", "Branch"); } FLinearColor UK2Node_IfThenElse::GetNodeTitleColor() const { return GetDefault()->ExecBranchNodeTitleColor; } FSlateIcon UK2Node_IfThenElse::GetIconAndTint(FLinearColor& OutColor) const { static FSlateIcon Icon(FAppStyle::GetAppStyleSetName(), "GraphEditor.Branch_16x"); return Icon; } FText UK2Node_IfThenElse::GetTooltipText() const { return LOCTEXT("BranchStatement_Tooltip", "Branch Statement\nIf Condition is true, execution goes to True, otherwise it goes to False"); } UEdGraphPin* UK2Node_IfThenElse::GetElsePin() const { UEdGraphPin* Pin = FindPin(UEdGraphSchema_K2::PN_Else); check(Pin); return Pin; } UEdGraphPin* UK2Node_IfThenElse::GetConditionPin() const { UEdGraphPin* Pin = FindPin(UEdGraphSchema_K2::PN_Condition); check(Pin); return Pin; } FNodeHandlingFunctor* UK2Node_IfThenElse::CreateNodeHandler(FKismetCompilerContext& CompilerContext) const { return new FKCHandler_Branch(CompilerContext); } void UK2Node_IfThenElse::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const { // actions get registered under specific object-keys; the idea is that // actions might have to be updated (or deleted) if their object-key is // mutated (or removed)... here we use the node's class (so if the node // type disappears, then the action should go with it) UClass* ActionKey = GetClass(); // to keep from needlessly instantiating a UBlueprintNodeSpawner, first // check to make sure that the registrar is looking for actions of this type // (could be regenerating actions for a specific asset, and therefore the // registrar would only accept actions corresponding to that asset) if (ActionRegistrar.IsOpenForRegistration(ActionKey)) { UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass()); check(NodeSpawner != nullptr); ActionRegistrar.AddBlueprintAction(ActionKey, NodeSpawner); } } FText UK2Node_IfThenElse::GetMenuCategory() const { return FEditorCategoryUtils::GetCommonCategory(FCommonEditorCategory::FlowControl); } #undef LOCTEXT_NAMESPACE