// Copyright Epic Games, Inc. All Rights Reserved. #include "K2Node_GetEnumeratorName.h" #include "BlueprintActionDatabaseRegistrar.h" #include "BlueprintNodeSpawner.h" #include "Containers/Array.h" #include "Containers/EnumAsByte.h" #include "Containers/UnrealString.h" #include "EdGraph/EdGraphPin.h" #include "EdGraphSchema_K2.h" #include "EditorCategoryUtils.h" #include "HAL/PlatformMath.h" #include "Internationalization/Internationalization.h" #include "K2Node_CallFunction.h" #include "Kismet/KismetNodeHelperLibrary.h" #include "Kismet/KismetSystemLibrary.h" #include "Kismet2/CompilerResultsLog.h" #include "KismetCompiler.h" #include "Misc/AssertionMacros.h" #include "Styling/AppStyle.h" #include "Templates/Casts.h" #include "UObject/Class.h" #include "UObject/ObjectPtr.h" #include "UObject/WeakObjectPtr.h" #include "UObject/WeakObjectPtrTemplates.h" struct FLinearColor; FName UK2Node_GetEnumeratorName::EnumeratorPinName(TEXT("Enumerator")); UK2Node_GetEnumeratorName::UK2Node_GetEnumeratorName(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void UK2Node_GetEnumeratorName::AllocateDefaultPins() { CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Byte, EnumeratorPinName); CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Name, UEdGraphSchema_K2::PN_ReturnValue); } FText UK2Node_GetEnumeratorName::GetTooltipText() const { return NSLOCTEXT("K2Node", "GetEnumeratorName_Tooltip", "Returns name of enumerator"); } FText UK2Node_GetEnumeratorName::GetNodeTitle(ENodeTitleType::Type TitleType) const { return NSLOCTEXT("K2Node", "GetNode_Title", "Enum to Name"); } FText UK2Node_GetEnumeratorName::GetCompactNodeTitle() const { return NSLOCTEXT("K2Node", "CastSymbol", "\x2022"); } UEnum* UK2Node_GetEnumeratorName::GetConnectedEnum() const { const UEdGraphPin* InputPin = FindPinChecked(EnumeratorPinName); const UEdGraphPin* EnumPin = InputPin->LinkedTo.Num() ? InputPin->LinkedTo[0] : nullptr; return EnumPin ? Cast(EnumPin->PinType.PinSubCategoryObject.Get()) : nullptr; } void UK2Node_GetEnumeratorName::ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const { Super::ValidateNodeDuringCompilation(MessageLog); const UEdGraphSchema_K2* Schema = GetDefault(); const UEdGraphPin* OutputPin = FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue); /*Don't validate isolated nodes */ if (0 != OutputPin->LinkedTo.Num()) { EarlyValidation(MessageLog); } } FSlateIcon UK2Node_GetEnumeratorName::GetIconAndTint(FLinearColor& OutColor) const { static FSlateIcon Icon(FAppStyle::GetAppStyleSetName(), "GraphEditor.Enum_16x"); return Icon; } void UK2Node_GetEnumeratorName::EarlyValidation(class FCompilerResultsLog& MessageLog) const { Super::EarlyValidation(MessageLog); const UEnum* Enum = GetConnectedEnum(); if (Enum == nullptr) { MessageLog.Error(*NSLOCTEXT("K2Node", "GetNumEnumEntries_NoIntput_Error", "@@ Must have non-default Enum input").ToString(), this); } } bool UK2Node_GetEnumeratorName::IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const { const UEdGraphSchema_K2* Schema = GetDefault(); const UEdGraphPin* InputPin = FindPinChecked(EnumeratorPinName); if((InputPin == MyPin) && OtherPin && (OtherPin->PinType.PinCategory == UEdGraphSchema_K2::PC_Byte)) { if(NULL == Cast(OtherPin->PinType.PinSubCategoryObject.Get())) { OutReason = NSLOCTEXT("K2Node", "GetNumEnumEntries_NotEnum_Msg", "Input is not an Enum.").ToString(); return true; } } return false; } FName UK2Node_GetEnumeratorName::GetFunctionName() const { const FName FunctionName = GET_FUNCTION_NAME_CHECKED(UKismetNodeHelperLibrary, GetEnumeratorName); return FunctionName; } void UK2Node_GetEnumeratorName::PostReconstructNode() { UEdGraphPin* EnumPin = FindPinChecked(EnumeratorPinName); EnumPin->PinType.PinSubCategoryObject = GetConnectedEnum(); Super::PostReconstructNode(); } void UK2Node_GetEnumeratorName::NodeConnectionListChanged() { Super::NodeConnectionListChanged(); // The corresponding SGraphPinEnum will effectively "cache" enum info (eg: it assumes a specific enumerator count). // If our connected enum type changes for any reason, then we need to rebuild the widget. UEdGraphPin* EnumPin = FindPinChecked(EnumeratorPinName); UEnum* Enum = GetConnectedEnum(); if (EnumPin->PinType.PinSubCategoryObject != Enum) { ReconstructNode(); } } void UK2Node_GetEnumeratorName::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) { Super::ExpandNode(CompilerContext, SourceGraph); UEnum* Enum = GetConnectedEnum(); if (Enum == nullptr) { CompilerContext.MessageLog.Error(*NSLOCTEXT("K2Node", "GetEnumeratorNam_Error_MustHaveValidName", "@@ must have a valid enum defined").ToString(), this); return; } const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema(); const UFunction* Function = UKismetNodeHelperLibrary::StaticClass()->FindFunctionByName( GetFunctionName() ); check(NULL != Function); UK2Node_CallFunction* CallGetName = CompilerContext.SpawnIntermediateNode(this, SourceGraph); CallGetName->SetFromFunction(Function); CallGetName->AllocateDefaultPins(); check(CallGetName->IsNodePure()); // OUTPUT PIN UEdGraphPin* OrgReturnPin = FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue); UEdGraphPin* NewReturnPin = CallGetName->GetReturnValuePin(); check(NewReturnPin); CompilerContext.MovePinLinksToIntermediate(*OrgReturnPin, *NewReturnPin); // ENUM PIN UEdGraphPin* EnumPin = CallGetName->FindPinChecked(TEXT("Enum")); Schema->TrySetDefaultObject(*EnumPin, Enum); check(EnumPin->DefaultObject == Enum); // VALUE PIN UEdGraphPin* OrgInputPin = FindPinChecked(EnumeratorPinName); UEdGraphPin* IndexPin = CallGetName->FindPinChecked(TEXT("EnumeratorValue")); check(EGPD_Input == IndexPin->Direction && UEdGraphSchema_K2::PC_Byte == IndexPin->PinType.PinCategory); CompilerContext.MovePinLinksToIntermediate(*OrgInputPin, *IndexPin); if (!IndexPin->LinkedTo.Num()) { // MAKE LITERAL BYTE FROM LITERAL ENUM const FString EnumLiteral = IndexPin->GetDefaultAsString(); const int32 NumericValue = IntCastChecked(Enum->GetValueByName(*EnumLiteral)); if (NumericValue == INDEX_NONE) { CompilerContext.MessageLog.Error(*FText::Format(NSLOCTEXT("K2Node", "GetEnumeratorNam_Error_InvalidNameFmt", "@@ has invalid enum value '{0}'"), FText::FromString(EnumLiteral)).ToString(), this); return; } const FString DefaultByteValue = FString::FromInt(NumericValue); // LITERAL BYTE FUNCTION const FName FunctionName = GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, MakeLiteralByte); UK2Node_CallFunction* MakeLiteralByte = CompilerContext.SpawnIntermediateNode(this, SourceGraph); MakeLiteralByte->SetFromFunction(UKismetSystemLibrary::StaticClass()->FindFunctionByName(FunctionName)); MakeLiteralByte->AllocateDefaultPins(); UEdGraphPin* MakeLiteralByteReturnPin = MakeLiteralByte->FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue); Schema->TryCreateConnection(MakeLiteralByteReturnPin, IndexPin); UEdGraphPin* MakeLiteralByteInputPin = MakeLiteralByte->FindPinChecked(TEXT("Value")); MakeLiteralByteInputPin->DefaultValue = DefaultByteValue; } BreakAllNodeLinks(); } void UK2Node_GetEnumeratorName::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const { // actions get registered under specific object-keys; the idea is that // actions might have to be updated (or deleted) if their object-key is // mutated (or removed)... here we use the node's class (so if the node // type disappears, then the action should go with it) UClass* ActionKey = GetClass(); // to keep from needlessly instantiating a UBlueprintNodeSpawner, first // check to make sure that the registrar is looking for actions of this type // (could be regenerating actions for a specific asset, and therefore the // registrar would only accept actions corresponding to that asset) if (ActionRegistrar.IsOpenForRegistration(ActionKey)) { UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass()); check(NodeSpawner != nullptr); ActionRegistrar.AddBlueprintAction(ActionKey, NodeSpawner); } } FText UK2Node_GetEnumeratorName::GetMenuCategory() const { return FEditorCategoryUtils::GetCommonCategory(FCommonEditorCategory::Name); }