// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "CoreMinimal.h" #include "EdGraph/EdGraphNode.h" #include "EdGraph/EdGraphPin.h" #include "HAL/Platform.h" #include "Internationalization/Text.h" #include "K2Node_Switch.h" #include "UObject/NameTypes.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_SwitchInteger.generated.h" class FBlueprintActionDatabaseRegistrar; class UObject; UCLASS(MinimalAPI) class UK2Node_SwitchInteger : public UK2Node_Switch { GENERATED_UCLASS_BODY() /** Set the starting index for the node */ UPROPERTY(EditAnywhere, Category=PinOptions, meta=(NoSpinbox=true)) int32 StartIndex; // UObject interface void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override; // End of UObject interface // UEdGraphNode interface virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetTooltipText() const override; virtual bool ShouldShowNodeProperties() const override { return true; } // End of UEdGraphNode interface // UK2Node interface virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; // End of UK2Node interface // UK2Node_Switch Interface virtual FName GetUniquePinName() override; virtual FName GetPinNameGivenIndex(int32 Index) const override; virtual void ReallocatePinsDuringReconstruction(TArray& OldPins) override; virtual FEdGraphPinType GetPinType() const override; virtual bool CanRemoveExecutionPin(UEdGraphPin* TargetPin) const override; // End of UK2Node_Switch Interface protected: virtual void CreateCasePins() override; virtual void CreateSelectionPin() override; virtual void RemovePin(UEdGraphPin* TargetPin) override; };