// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "CoreMinimal.h" #include "EdGraph/EdGraphNode.h" #include "EdGraph/EdGraphNodeUtils.h" #include "EdGraph/EdGraphPin.h" #include "HAL/Platform.h" #include "Internationalization/Text.h" #include "K2Node.h" #include "K2Node_Switch.h" #include "NodeDependingOnEnumInterface.h" #include "UObject/Class.h" #include "UObject/ObjectMacros.h" #include "UObject/ObjectPtr.h" #include "UObject/UObjectGlobals.h" #include "K2Node_SwitchEnum.generated.h" class FBlueprintActionDatabaseRegistrar; class FName; class FString; class UObject; UCLASS(MinimalAPI) class UK2Node_SwitchEnum : public UK2Node_Switch, public INodeDependingOnEnumInterface { GENERATED_UCLASS_BODY() /** Name of the enum being switched on */ UPROPERTY() TObjectPtr Enum; /** List of the current entries in the enum */ UPROPERTY() TArray EnumEntries; /** List of the current entries in the enum */ UPROPERTY(Transient) TArray EnumFriendlyNames; // INodeDependingOnEnumInterface virtual class UEnum* GetEnum() const override { return Enum; } virtual void ReloadEnum(class UEnum* InEnum) override; virtual bool ShouldBeReconstructedAfterEnumChanged() const override {return true;} // End of INodeDependingOnEnumInterface // UEdGraphNode interface virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual void AddPinSearchMetaDataInfo(const UEdGraphPin* Pin, TArray& OutTaggedMetaData) const override; virtual void ValidateNodeDuringCompilation(FCompilerResultsLog& MessageLog) const override; // End of UEdGraphNode interface // UK2Node interface virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual bool CanEverRemoveExecutionPin() const override { return false; } virtual bool CanUserEditPinAdvancedViewFlag() const override { return true; } virtual void PreloadRequiredAssets() override; // End of UK2Node interface // UK2Node_Switch Interface virtual FEdGraphPinType GetPinType() const override; virtual void AddPinToSwitchNode() override; virtual void RemovePinFromSwitchNode(UEdGraphPin* TargetPin) override; virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override; virtual bool SupportsAddPinButton() const { return false; } // End of UK2Node_Switch Interface /** Bind the switch to a named enum */ BLUEPRINTGRAPH_API void SetEnum(UEnum* InEnum); protected: /** Helper method to set-up pins */ virtual void CreateCasePins() override; /** Helper method to set-up correct selection pin */ virtual void CreateSelectionPin() override; /** Don't support removing pins from an enum */ virtual void RemovePin(UEdGraphPin* TargetPin) override {} private: /** Constructing FText strings can be costly, so we cache the node's title */ FNodeTextCache CachedNodeTitle; };