// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "BlueprintActionFilter.h" #include "Containers/Array.h" #include "Containers/UnrealString.h" #include "CoreMinimal.h" #include "Delegates/Delegate.h" #include "EdGraph/EdGraphNode.h" #include "HAL/Platform.h" #include "K2Node.h" #include "K2Node_Variable.h" #include "UObject/Class.h" #include "UObject/NameTypes.h" #include "UObject/ObjectMacros.h" #include "UObject/ObjectPtr.h" #include "UObject/UObjectGlobals.h" #include "UObject/UnrealType.h" #include "K2Node_StructOperation.generated.h" class FBlueprintActionDatabaseRegistrar; class UEdGraphPin; class UObject; UCLASS(MinimalAPI, abstract) class UK2Node_StructOperation : public UK2Node_Variable { GENERATED_UCLASS_BODY() /** Class that this variable is defined in. */ UPROPERTY() TObjectPtr StructType; //~ Begin UEdGraphNode Interface virtual FString GetPinMetaData(FName InPinName, FName InKey) override; virtual bool HasExternalDependencies(TArray* OptionalOutput = nullptr) const override; //~ End UEdGraphNode Interface //~ Begin UK2Node Interface //virtual bool DrawNodeAsVariable() const override { return true; } virtual bool ShouldShowNodeProperties() const override { return true; } virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override; virtual FString GetFindReferenceSearchString_Impl(EGetFindReferenceSearchStringFlags InFlags) const override; virtual bool IsActionFilteredOut(class FBlueprintActionFilter const& Filter) override; //~ End UK2Node Interface protected: // Updater for subclasses that allow hiding pins struct FStructOperationOptionalPinManager : public FOptionalPinManager { //~ Begin FOptionalPinsUpdater Interface virtual void GetRecordDefaults(FProperty* TestProperty, FOptionalPinFromProperty& Record) const override { Record.bCanToggleVisibility = true; Record.bShowPin = true; if (TestProperty) { Record.bShowPin = !TestProperty->HasMetaData(TEXT("PinHiddenByDefault")); if (Record.bShowPin) { if (UStruct* OwnerStruct = TestProperty->GetOwnerStruct()) { Record.bShowPin = !OwnerStruct->HasMetaData(TEXT("HiddenByDefault")); } } } } virtual void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex, FProperty* Property) const override; // End of FOptionalPinsUpdater interfac }; bool DoRenamedPinsMatch(const UEdGraphPin* NewPin, const UEdGraphPin* OldPin, bool bStructInVariablesOut) const; /** Utility function to set up menu actions to set the struct type and promote category */ DECLARE_DELEGATE_RetVal_TwoParams(bool, FMakeStructSpawnerAllowedDelegate, const UScriptStruct*, bool); void SetupMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar, const FMakeStructSpawnerAllowedDelegate& AllowedDelegate, EEdGraphPinDirection PinDirectionToPromote) const; };