// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "CoreMinimal.h" #include "EdGraph/EdGraphNode.h" #include "EdGraph/EdGraphNodeUtils.h" #include "Internationalization/Text.h" #include "K2Node.h" #include "K2Node_ConstructObjectFromClass.h" #include "K2Node_GenericCreateObject.h" #include "KismetCompilerMisc.h" #include "Textures/SlateIcon.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_SpawnActorFromClass.generated.h" class FBlueprintActionDatabaseRegistrar; class FString; class UClass; class UEdGraph; class UEdGraphPin; class UObject; struct FLinearColor; template struct TKeyValuePair; UCLASS() class BLUEPRINTGRAPH_API UK2Node_SpawnActorFromClass : public UK2Node_ConstructObjectFromClass { GENERATED_UCLASS_BODY() //~ Begin UEdGraphNode Interface. virtual void AllocateDefaultPins() override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual void GetPinHoverText(const UEdGraphPin& Pin, FString& HoverTextOut) const override; virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override; virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override; virtual void PostPlacedNewNode() override; //~ End UEdGraphNode Interface. //~ Begin UObject Interface virtual void Serialize(FArchive& Ar) override; virtual void PostLoad() override; //~ End UObject Interface //~ Begin UK2Node Interface virtual bool IsNodeSafeToIgnore() const override { return true; } virtual void ReallocatePinsDuringReconstruction(TArray& OldPins) override; virtual void GetNodeAttributes( TArray>& OutNodeAttributes ) const override; virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override; //~ End UK2Node Interface //~ Begin UK2Node_ConstructObjectFromClass Interface virtual UClass* GetClassPinBaseClass() const; virtual bool IsSpawnVarPin(UEdGraphPin* Pin) const override; //~ End UK2Node_ConstructObjectFromClass Interface private: void FixupScaleMethodPin(); /** Get the spawn transform input pin */ UEdGraphPin* GetSpawnTransformPin() const; /** Get the collision handling method input pin */ UEdGraphPin* GetCollisionHandlingOverridePin() const; /** Get the collision handling method input pin */ UEdGraphPin* GetScaleMethodPin() const; UEdGraphPin* TryGetScaleMethodPin() const; /** Get the actor owner pin */ UEdGraphPin* GetOwnerPin() const; void MaybeUpdateCollisionPin(TArray& OldPins); };