// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EdGraph/EdGraphNode.h" #include "HAL/Platform.h" #include "Internationalization/Text.h" #include "K2Node.h" #include "K2Node_EventNodeInterface.h" #include "Math/Color.h" #include "Templates/SharedPointer.h" #include "Textures/SlateIcon.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_InputTouch.generated.h" class FBlueprintActionDatabaseRegistrar; class FKismetCompilerContext; class UEdGraph; class UEdGraphPin; class UEnum; class UObject; struct FEdGraphSchemaAction; UCLASS(MinimalAPI) class UK2Node_InputTouch : public UK2Node, public IK2Node_EventNodeInterface { GENERATED_UCLASS_BODY() // Prevents actors with lower priority from handling this input UPROPERTY(EditAnywhere, Category="Input") uint32 bConsumeInput:1; // Should the binding execute even when the game is paused UPROPERTY(EditAnywhere, Category="Input") uint32 bExecuteWhenPaused:1; // Should any bindings to this event in parent classes be removed UPROPERTY(EditAnywhere, Category="Input") uint32 bOverrideParentBinding:1; //~ Begin UObject Interface virtual void PostLoad() override; //~ End UObject Interface //~ Begin UK2Node Interface. virtual bool ShouldShowNodeProperties() const override { return true; } virtual void ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; //~ End UK2Node Interface //~ Begin UEdGraphNode Interface. virtual void AllocateDefaultPins() override; virtual FLinearColor GetNodeTitleColor() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetTooltipText() const override; virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual FText GetMenuCategory() const override; virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override; //~ End UEdGraphNode Interface. //~ Begin IK2Node_EventNodeInterface Interface. virtual TSharedPtr GetEventNodeAction(const FText& ActionCategory) override; //~ End IK2Node_EventNodeInterface Interface. BLUEPRINTGRAPH_API static UEnum* GetTouchIndexEnum(); /** Get the 'pressed' input pin */ BLUEPRINTGRAPH_API UEdGraphPin* GetPressedPin() const; /** Get the 'released' input pin */ BLUEPRINTGRAPH_API UEdGraphPin* GetReleasedPin() const; /** Get the 'moved' input pin */ BLUEPRINTGRAPH_API UEdGraphPin* GetMovedPin() const; BLUEPRINTGRAPH_API UEdGraphPin* GetLocationPin() const; BLUEPRINTGRAPH_API UEdGraphPin* GetFingerIndexPin() const; };