// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EdGraph/EdGraphNode.h" #include "HAL/Platform.h" #include "Internationalization/Text.h" #include "K2Node.h" #include "Textures/SlateIcon.h" #include "UObject/NameTypes.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_GetEnumeratorName.generated.h" class FBlueprintActionDatabaseRegistrar; class FString; class UEdGraph; class UEdGraphPin; class UObject; struct FLinearColor; UCLASS(MinimalAPI) class UK2Node_GetEnumeratorName : public UK2Node { GENERATED_UCLASS_BODY() public: //~ Begin UEdGraphNode Interface virtual void AllocateDefaultPins() override; virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override; virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override; //~ End UEdGraphNode Interface //~ Begin UK2Node Interface virtual FText GetCompactNodeTitle() const override; virtual bool ShouldDrawCompact() const override { return true; } virtual bool IsNodePure() const override { return true; } virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override; virtual void EarlyValidation(class FCompilerResultsLog& MessageLog) const override; virtual void PostReconstructNode() override; virtual void NodeConnectionListChanged() override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual FText GetMenuCategory() const override; virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; } //~ End UK2Node Interface protected: static FName EnumeratorPinName; private: UEnum* GetConnectedEnum() const; virtual FName GetFunctionName() const; };