// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "BlueprintActionFilter.h" #include "BlueprintNodeSignature.h" #include "Containers/Array.h" #include "CoreMinimal.h" #include "EdGraph/EdGraphNode.h" #include "HAL/Platform.h" #include "Internationalization/Text.h" #include "K2Node.h" #include "KismetCompilerMisc.h" #include "Templates/SharedPointer.h" #include "Textures/SlateIcon.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_GetArrayItem.generated.h" class FBlueprintActionDatabaseRegistrar; class FString; class SWidget; class UEdGraph; class UEdGraphPin; class UObject; struct FEdGraphPinType; struct FLinearColor; UCLASS(MinimalAPI, Category = "Utilities|Array", meta=(Keywords = "array")) class UK2Node_GetArrayItem : public UK2Node { GENERATED_UCLASS_BODY() public: // UEdGraphNode interface virtual bool IsNodePure() const override { return true; } virtual void AllocateDefaultPins() override; virtual void PostReconstructNode() override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetTooltipText() const override; virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override; virtual TSharedPtr CreateNodeImage() const override; virtual void GetNodeContextMenuActions(class UToolMenu* Menu, class UGraphNodeContextMenuContext* Context) const override; virtual bool IncludeParentNodeContextMenu() const override { return true; } virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override; // End of UEdGraphNode interface // UK2Node interface virtual bool ShouldDrawCompact() const { return true; } virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual FBlueprintNodeSignature GetSignature() const override; virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; } virtual FText GetMenuCategory() const override; virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; virtual bool IsActionFilteredOut(class FBlueprintActionFilter const& Filter) override; virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override; // End of UK2Node interface /** Helper function to return the array pin */ UEdGraphPin* GetTargetArrayPin() const { return Pins[0]; } /** Helper function to return the index pin */ UEdGraphPin* GetIndexPin() const { return Pins[1]; } /** Helper function to return the result pin */ UEdGraphPin* GetResultPin() const { return Pins[2]; } /** Sets weather we want the array item returned as a reference or by value (as a copy) */ void SetDesiredReturnType(bool bAsReference); private: /** Flips the node's desired 'ReturnByRef' setting & refreshes the node if necessary */ void ToggleReturnPin(); /** Propagates pin type to the Array pin and the Result pin */ void PropagatePinType(FEdGraphPinType& InType); /** Determines if this node wants to return by ref, and if it is able to do so */ bool IsSetToReturnRef() const; UPROPERTY() bool bReturnByRefDesired; };