// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "CoreMinimal.h" #include "EdGraph/EdGraphNode.h" #include "Engine/MemberReference.h" #include "K2Node_EditablePinBase.h" #include "Math/Color.h" #include "Templates/SubclassOf.h" #include "UObject/NameTypes.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_FunctionTerminator.generated.h" class FArchive; class FText; class UFunction; class UObject; struct FEdGraphPinType; UCLASS(abstract, MinimalAPI) class UK2Node_FunctionTerminator : public UK2Node_EditablePinBase { GENERATED_UCLASS_BODY() /** Reference to the function signature. This is only resolvable by default if this is an inherited function */ UPROPERTY() FMemberReference FunctionReference; //~ Begin UObject Interface virtual void Serialize(FArchive& Ar) override; //~ End UObject Interface //~ Begin UEdGraphNode Interface virtual FLinearColor GetNodeTitleColor() const override; virtual FString GetFindReferenceSearchString_Impl(EGetFindReferenceSearchStringFlags InFlags) const override; virtual FName CreateUniquePinName(FName SourcePinName) const override; virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override; virtual bool HasExternalDependencies(TArray* OptionalOutput) const override; //~ End UEdGraphNode Interface //~ Begin UK2Node Interface virtual bool NodeCausesStructuralBlueprintChange() const override { return true; } virtual void PostPasteNode() override; //~ End UK2Node Interface //~ Begin UK2Node_EditablePinBase Interface virtual bool CanCreateUserDefinedPin(const FEdGraphPinType& InPinType, EEdGraphPinDirection InDesiredDirection, FText& OutErrorMessage) override; //~ End UK2Node_EditablePinBase Interface /** Promotes the node from being a part of an interface override to a full function that allows for parameter and result pin additions */ BLUEPRINTGRAPH_API virtual void PromoteFromInterfaceOverride(bool bIsPrimaryTerminator = true); /** Returns the UFunction that this node actually represents, this will work for both inherited and newly created functions */ BLUEPRINTGRAPH_API UFunction* FindSignatureFunction() const; private: /** (DEPRECATED) Function signature class. Replaced by the 'FunctionReference' property. */ UPROPERTY() TSubclassOf SignatureClass_DEPRECATED; /** (DEPRECATED) Function signature name. Replaced by the 'FunctionReference' property. */ UPROPERTY() FName SignatureName_DEPRECATED; };