// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "K2Node_ExternalGraphInterface.generated.h" class UEdGraph; UINTERFACE(meta=(CannotImplementInterfaceInBlueprint)) class BLUEPRINTGRAPH_API UK2Node_ExternalGraphInterface : public UInterface { GENERATED_BODY() }; class BLUEPRINTGRAPH_API IK2Node_ExternalGraphInterface { GENERATED_BODY() public: // Get external graphs to display for this node virtual TArray GetExternalGraphs() const = 0; };